In one of the levels, there’s a row of enemies standing above you. The world is highly interactive for a Super Nintendo game, which is probably why I spent so much time replaying it… Besides wanting to get 100% on all the levels so I could unlock bonus mini-games and secret levels, I also wanted to uncover all the little hidden details that made the world feel so creative and whimsical. The level is very appropriately named, “Touch Fuzzy Get Dizzy.” Besides hallucinogenic dandelion puffs, you will also be shrunken and eaten by a frog (your only way out being to shoot eggs at its uvula), sent into outerspace to fight a crow by pushing spikes through the other side of the planet (which I suspect was an inspiration for Mario Galaxy), morphed into trains, cars, helicopters, and submarines, and chased by someone named “Tap Tap the Red Nose.” See those puffy white things? If you eat them then your pupils will get really small, you’ll completely lose your balance, and the world will wave back and forth as if you’ve had too much to drink. Perhaps it’s because everything in his world is so weird and funny and cute… Perhaps it’s because I have such fond memories of playing Yoshi’s Island when I was younger. I don’t know why Yoshi makes me so happy. Tags: koji kondo, piano, shigeru miyamoto, video game music, Yoshi's Island No Yoshi is an Island Apat 2:45 am | Posted in Video Games | 10 Comments
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